Hello

This is God's Hand, a tower defense prototype I am building. I am new to Game Dev and this is my first release, so I am sure this will be pretty buggy. Let me know if you have any comments that might help improve the game.

The mechanics of the game are simple, you need to pick the enemies up and throw them into the sky so they fall and die.  If they don't go high enough they will not die. Simple as that, you can build defenses to help you eliminate some of them and protect your cave.


There are 2 buttons in the bottom left corner, one is for gathering resources with a pick and an axe, the pick will generate stones every 2 clicks, and the axe will generate wood with every click.

The other button is for defenses. there are 4 types. You should figure out what they do, the prices for constructing come up when you hover over the button.

You can deselect by clicking the button D on your keyboard

Resources:
w is for wood, s is for stone and p is for pelts, The pelts will be the harder resources to achieve since it is randomly generated whenever you kill an enemy so be on the lookout to pick them up. 



StatusPrototype
PlatformsHTML5
AuthorDekka
Tags2D, Tower Defense
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

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